The
following controls can be used:
•hold down left
mouse button and move mouse pointer to
rotate the camera around it's
current focal point (the focal point can be changed by doing a seek operation)
•hold middle mouse
button to pan (or a CTRL-key plus left mouse
button, or a SHIFT-key plus left mouse button)
•hold down left +
middle mouse button to zoom / dolly, or
CTRL + middle mouse
button, or CTRL + SHIFT + the left mouse
button
•click 's', then pick with the left
mouse button to seek
•right mouse
button opens the popup menu
•click 'ESC' key to switch to and from 'camera interaction' mode and 'scenegraph
interaction' mode (see setViewing()
documentation)
•'q' quits the
application
•Hitting any of the __
, __ or __ buttons in the panel on the left side of the rendered canvas will "flip" the current camera
direction around it's focal point to
point along the selected axis (towards negative infinity).
•Hitting any of the "cutted" ___, __ or __ buttons in the
panel will position the so-called
clip plane at the center of the scene and orthogonal to the
selected axis.
•The SoQtExaminerViewer provides a user
decoration's button for toggling between orthographic or perspective camera view volumes
and projection methods. This
is the bottom-most click button on the right decoration border.
•It also inherits the decoration buttons from the SoQtFullViewer on the right side:
•the arrow for switching to "scenegraph
interaction" mode,
•the hand for setting back to "camera
interaction" mode,
•the house for "reset camera to home position",
•the blueprint house for "set new camera home
position",
•the eye for "zoom camera out to view full
scene" and
•the flashlight for setting "click to seek"
mode.