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00034 #ifndef StDecayAngle_hh
00035 #define StDecayAngle_hh
00036 #include "TLorentzVector.h"
00037
00038 #define SHIFTED kTRUE
00039 #define UNSHIFTED kFALSE
00040
00041
00042 static TVector3 StDecayAngleBeam(0.,0.,1.);
00043 static TLorentzVector StDecayAngleParent;
00044 static TLorentzVector StDecayAngleDaughter;
00045 static TLorentzVector StDecayAngleParentCopy;
00046 static TLorentzVector StDecayAngleDaughterCopy;
00047 static Bool_t StDecayAngleShifted = UNSHIFTED;
00048
00049 class StDecayAngle {
00050 public:
00051 StDecayAngle() {}
00052 virtual ~StDecayAngle() {}
00053 static Float_t decayTheta();
00054 static Float_t decayTheta(
00055 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00056 Float_t px2, Float_t py2, Float_t pz2, Float_t m2);
00057 static Float_t decayCosTheta();
00058 static Float_t decayCosTheta(
00059 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00060 Float_t px2, Float_t py2, Float_t pz2, Float_t m2);
00061
00062 static Float_t decayThetaLab(
00063 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00064 Float_t px2, Float_t py2, Float_t pz2, Float_t m2);
00065 static Float_t decayCosThetaLab(
00066 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00067 Float_t px2, Float_t py2, Float_t pz2, Float_t m2);
00068
00069 static Float_t polarityTheta();
00070 static Float_t polarityTheta(
00071 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00072 Float_t px2, Float_t py2, Float_t pz2, Float_t m2);
00073 static Float_t polarityCosTheta();
00074 static Float_t polarityCosTheta(
00075 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00076 Float_t px2, Float_t py2, Float_t pz2, Float_t m2);
00077
00078 static TVector3 getShiftedDaughter(
00079 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00080 Float_t px2, Float_t py2, Float_t pz2, Float_t m2);
00081
00082 static void setBeam(Float_t x, Float_t y, Float_t z);
00083 static void setParentDaughter(
00084 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00085 Float_t px2, Float_t py2, Float_t pz2, Float_t m2,
00086 Bool_t shift=UNSHIFTED);
00087 static void shiftToRest();
00088 static Bool_t different(TLorentzVector& v,
00089 Float_t px , Float_t py , Float_t pz , Float_t m );
00090
00091 };
00092
00093
00094 inline void StDecayAngle::setBeam(Float_t x, Float_t y, Float_t z) {
00095 StDecayAngleBeam.SetXYZ(x,y,z);
00096 }
00097
00098 inline Float_t StDecayAngle::decayTheta(
00099 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00100 Float_t px2, Float_t py2, Float_t pz2, Float_t m2) {
00101 setParentDaughter(px1,py1,pz1,m1,px2,py2,pz2,m2,SHIFTED);
00102 return decayTheta();
00103 }
00104
00105 inline Float_t StDecayAngle::decayCosTheta(
00106 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00107 Float_t px2, Float_t py2, Float_t pz2, Float_t m2) {
00108 setParentDaughter(px1,py1,pz1,m1,px2,py2,pz2,m2,SHIFTED);
00109 return decayCosTheta();
00110 }
00111
00112 inline Float_t StDecayAngle::decayThetaLab(
00113 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00114 Float_t px2, Float_t py2, Float_t pz2, Float_t m2) {
00115 setParentDaughter(px1,py1,pz1,m1,px2,py2,pz2,m2);
00116 return decayTheta();
00117 }
00118
00119 inline Float_t StDecayAngle::decayCosThetaLab(
00120 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00121 Float_t px2, Float_t py2, Float_t pz2, Float_t m2) {
00122 setParentDaughter(px1,py1,pz1,m1,px2,py2,pz2,m2);
00123 return decayCosTheta();
00124 }
00125
00126 inline Float_t StDecayAngle::polarityTheta(
00127 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00128 Float_t px2, Float_t py2, Float_t pz2, Float_t m2) {
00129 setParentDaughter(px1,py1,pz1,m1,px2,py2,pz2,m2,SHIFTED);
00130 return polarityTheta();
00131 }
00132
00133 inline Float_t StDecayAngle::polarityCosTheta(
00134 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00135 Float_t px2, Float_t py2, Float_t pz2, Float_t m2) {
00136 setParentDaughter(px1,py1,pz1,m1,px2,py2,pz2,m2,SHIFTED);
00137 return polarityCosTheta();
00138 }
00139
00140 inline void StDecayAngle::setParentDaughter(
00141 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00142 Float_t px2, Float_t py2, Float_t pz2, Float_t m2,
00143 Bool_t shift) {
00144 if (different(StDecayAngleParentCopy,px1,py1,pz1,m1)) {
00145 StDecayAngleParentCopy.SetXYZT(px1,py1,pz1,m1);
00146 StDecayAngleParent.SetXYZM(px1,py1,pz1,m1);
00147 }
00148 if (different(StDecayAngleDaughterCopy,px2,py2,pz2,m2)) {
00149 StDecayAngleDaughterCopy.SetXYZT(px2,py2,pz2,m2);
00150 StDecayAngleDaughter.SetXYZM(px2,py2,pz2,m2);
00151 StDecayAngleShifted = UNSHIFTED;
00152 } else if (StDecayAngleShifted && !shift) {
00153 StDecayAngleDaughter.SetXYZM(px2,py2,pz2,m2);
00154 StDecayAngleShifted = UNSHIFTED;
00155 }
00156 if (shift) shiftToRest();
00157 }
00158
00159 inline void StDecayAngle::shiftToRest() {
00160 if (!StDecayAngleShifted) {
00161 StDecayAngleDaughter.Boost(-StDecayAngleParent.BoostVector());
00162 StDecayAngleShifted = SHIFTED;
00163 }
00164 }
00165
00166 inline TVector3 StDecayAngle::getShiftedDaughter(
00167 Float_t px1, Float_t py1, Float_t pz1, Float_t m1,
00168 Float_t px2, Float_t py2, Float_t pz2, Float_t m2) {
00169 setParentDaughter(px1,py1,pz1,m1,px2,py2,pz2,m2,SHIFTED);
00170 return TVector3(StDecayAngleDaughter.Vect());
00171 }
00172
00173 inline Float_t StDecayAngle::decayTheta() {
00174 return StDecayAngleDaughter.Vect().Angle(StDecayAngleParent.Vect());
00175 }
00176
00177 inline Float_t StDecayAngle::decayCosTheta() {
00178 return TMath::Cos(decayTheta());
00179 }
00180
00181 inline Float_t StDecayAngle::polarityTheta() {
00182 return StDecayAngleDaughter.Vect().Angle(
00183 StDecayAngleParent.Vect().Cross(StDecayAngleBeam));
00184 }
00185
00186 inline Float_t StDecayAngle::polarityCosTheta() {
00187 return TMath::Cos(polarityTheta());
00188 }
00189
00190 inline Bool_t StDecayAngle::different(TLorentzVector& v,
00191 Float_t px , Float_t py , Float_t pz , Float_t m ) {
00192 return ((px != v.X()) || (py != v.Y()) || (pz != v.Z()) || (m != v.T()));
00193 }
00194
00195 #endif