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The multifireball event generator.
Interesting physics can be manifested in the ensemble
probability density distributions as well as in the
event-by-event (EbyE for short) observables.
To illustrate the power of the EbyE observable we used,
we should construct final states of charged particles indistinguishable
from the point of view of ``traditional'', or ensemble-wise observables,
such as
distribution
-
,
distribution etc.
- multiplicity distribution
and compare the sensitivity of the above-mentioned observables with
that of the EbyE one.
In practice, we can accomplish the situation where
the difference in texture, or EbyE features, is dominant and the
difference in the ensemble-wise distributions shows up like a next order
effect.
This can be accomplished by tuning parameters of the model.
In this situation, we test our experiment's
(detector + software) sensitivity to the non-trivial features, using
detector response simulation and the actual analysis software.
The sensitivity study was performed using a multifireball event generator
created specially for this purpose.
Writing a simple texture generator was undertaken to provide a
model-independent calibration of the texture sensitivity of this
analysis.
The generator is used to produce textures of known magnitude;
we do not suggest that the physics of
collisions is properly
described by a superposition of fireballs of a fixed size.
Subsections
Next: Physics
Up: Results of the event-by-event
Previous: The DWT texture correlation
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Mikhail Kopytine
2001-08-09