This picture of hadronization is inspired by Van Hove's scenario
[87]
of a first order phase transition via droplet fragmentation
of a QGP fluid.
QGP droplets are
dynamic spatial texture phenomena.
However, we measure texture in the two
dimensional space of directions, spanned by polar and azimuthal angles.
The mechanism that makes us sensitive to the spatial texture is
longitudinal flow;
the concept of boost-invariant longitudinal expansion was introduced by
Bjorken [82].
Two droplets, separated along the longitudinal coordinate, will be
separated in and .
As long as there is longitudinal expansion, a spatial texture will be manifested
as (pseudo)rapidity texture.
In the multifireball event generator, we generate the pseudorapidity texture
explicitly, omitting the spatial formulation of the problem.
The total of each fireball is 0;
its total is chosen to reproduce the observed
of charged particles by Lorentz-boosting the fireballs along the
direction, keeping the total of an event at 0 in the rest
frame of the colliding primaries.
The fireballs hadronize independently into charged and neutral pions
and kaons mixed in a realistic proportion.
By varying number of particles per fireball, one varies
``grain coarseness'' of the event texture in .
Figure:
distribution of charged particles in the multifireball
event generator in four individual events with different number
of fireballs:
- 2 fireballs,
- 4 fireballs,
- 8 fireballs,
- 16 fireballs.
One can see how the texture becomes smoother as the number of fireballs
increases.
We remind the reader that the detector's active area covers
azimuthally and pseudorapidity 1.5 to 3.3.
In general, acceptance limitations make it more difficult to detect
dynamic textures.
To illustrate the discussion,
Fig.7.3 presents examples of distributions
in four events with different number of fireballs.
The dynamic textures seen on the figures are peculiar to these particular
events and are gone after of many events are added.
Particle production:
creates only kaons (charged and neutral)
and pions (charged and neutral) in a proportion
realistic for the SPS PbPb data.
Glauber model of the dependence of the number of participants on
the impact parameter (done as a Monte Carlo generator of a
random number of participants for a given impact parameter)
The total multiplicity of mesons in an event scales as
, with a fixed coefficient.
Kinematics:
a Gaussian distribution of , ,
with adjustable sigma, same
for the three directions (isotropy) is simulated for an
individual fireball. The data on exclude
isotropy
- an isotropic fireball with about 0.35 GeV/c has
with RMS 0.7 - much narrower than seen in the data;
therefore, the longitudinal flow needs to be simulated.
The longitudinal flow is simulated by randomly (but conserving
total ) boosting individual fireballs along the direction.
(95)
In this formula, , , , refer to fireballs, rather
than particles; the fireballs do not move transversely.
In this formula, I take Gaussian with an
adjustable parameter
.
of a
fireball is adjusted by comparing the final
(fireballs + the longitudinal flow) with the data.
Fig. 7.4 illustrates the result of the adjustment:
despite the different event-by-event dynamics, the ensemble
observable for negative hadrons looks very similar!
(These results were obtained with
=1.6)
Figure:
from negative hadrons obtained in 5% most
central events of the multifireball event generator with different
clustering parameter /fireball.
Fireball multiplicity:
This is a variable parameter. The fireball
multiplicity is Gaussian with variable mean and sigma
, subject
to the constraint of fixing the total event multiplicity in a
given event (Subsection 7.2.2 describes the mathematical
technique).